Image - 2026-09-07 15:22
Art style: 3D Pixar. Larisa_3 standing in the near foreground; mikhail_2 sitting further back in the frame. Larisa_3 is standing on floor in the near foreground in the foreground. Torso in three-quarter turn to screen-right. Head in right profile. Eyes on mirror. Adjusting necklace. Satisfied. Larisa_3 wears cream silk blouse. Mikhail_2 is sitting on sofa further back in the frame in the midground. Torso facing camera. Head in three-quarter turn to screen-left. Eyes on larisa_3. Holding cup. Complacent. Mikhail_2 wears light shirt, navy trousers. Medium shot at eye level, 9:16. Циничная смена хозяйки дома. Key light from window left, bright and golden. Focus: Larisa's reflection. Dominant palette: gold, cream, warm beige. SPATIAL LOCK: both in the same living room area. GAZE LOCK: larisa_3 head in right profile eyes on mirror; mikhail_2 head in three-quarter turn to screen-left eyes on larisa_3. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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