Image - 2026-09-07 15:31
Art style: 3D Pixar. Vera_0 standing in the middle ground; polina_1 standing further back in the frame; mikhail_2 standing in the near foreground. Physical space between family members. Vera_0 is standing on floor in the middle ground in the midground. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on polina_1. Clutching chest. Shocked. Vera_0 wears burgundy midi dress. Polina_1 is standing on floor further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head facing away from camera. Eyes on floor. Fiddling with sleeves. Guilty. Polina_1 wears beige knit sweater. Mikhail_2 is standing on floor in the near foreground in the background. Torso facing camera. Head facing camera. Eyes on vera_0. Behind back. Cold. Mikhail_2 wears navy suit. Wide shot at eye level, 9:16. Horizon straight. Классическая композиция семейной драмы. Foreground: edge of a wooden dining table. Midground: living room with a plush rug. Background: walls with family portraits and a fireplace. Key light overhead, soft but dramatic. Sharp under feet. Focus: Vera's face. Dominant palette: warm amber, burgundy, deep navy. SPATIAL LOCK: physical space between family members. GAZE LOCK: vera_0 head in three-quarter turn to screen-right eyes on polina_1; polina_1 head facing away from camera eyes on floor; mikhail_2 head facing camera eyes on vera_0. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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