Image - 2026-09-07 16:10
Art style: 3D Pixar. Char_1 standing in the screen-left third; char_4 standing in the centre of frame; char_2 standing in the screen-right third. Char_1 is standing on ground in the screen-left third in the midground. Torso facing camera. Head facing camera. Eyes on camera. Hugging char_4. Proud, happy smile. Char_1 wears casual. Partially behind none. Char_4 is standing on ground in the centre of frame in the midground. Torso facing camera. Head facing camera. Eyes on camera. Holding parents' hands. Radiant, grateful smile. Char_4 wears casual. Partially behind none. Char_2 is standing on ground in the screen-right third in the midground. Torso facing camera. Head facing camera. Eyes on camera. Hugging char_4. Proud, happy smile. Char_2 wears casual. Partially behind none. Wide shot at eye level, 16:9. Horizon level. Slow push in. Foreground: pavement. Midground: char_1, char_4, char_2. Background: university entrance. Key light front_left, bright celebratory daylight. Soft. Focus: char_4, char_1, char_2. Dominant palette: warm stone, sky blue. SPATIAL LOCK: hugging side by side hugging side by side. GAZE LOCK: char_1 head facing camera eyes on camera; char_4 head facing camera eyes on camera; char_2 head facing camera eyes on camera. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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