Image - 2026-09-08 14:56
Art style: 3D Pixar. Artyom running in the middle ground. Artyom is running on тротуар in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on вперед. В движении бега. Сосредоточенность. Wide shot from a low angle, 9:16. Horizon middle. Динамичный кадр, подчеркивающий скорость. Foreground: гравий и край тротуара. Midground: бегущий Артём и прохожие. Background: стеклянные офисные здания. Key light backlighting, harsh sunset gold. Длинные и четкие. Focus: Артём. Dominant palette: ярко-оранжевый, угольно-серый, золотой. GAZE LOCK: Artyom head facing camera eyes on вперед. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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