**Camera:** Dynamic third-person cinematic tracking. **Structure:** ONE CONTINU...
**Camera:** Dynamic third-person cinematic tracking. **Structure:** ONE CONTINUOUS CINEMATIC TAKE — no cuts, no transitions, no scene changes. ## 1. EXACT REFERENCE PRESERVATION Animate the provided image as the exact opening frame. Preserve the ancient circular sand-covered combat arena, massive medieval stone walls, arched openings, enormous wooden gate, dark red hanging banners, and col...
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