Image - 2026-11-14 21:00
I am making ground art for an isometric turn-based tactics game. The attached images are accepted art from this game — they are the style standard: the FIRST image is a ground texture seen straight from above, the SECOND is a sprite. Match the style of the other images exactly: hand-painted 2D game art, confident dark outline, painterly shading with clean flat shapes and crisp edges, heavy contrast with deep near-black shadows in every hollow and under every overhang, solid volume, gritty and brutal, never flat or toy-like. Palette: muted and dirty — dark olive, dusty grey-green, brown, ochre, grey, khaki. NOT bright green, NOT saturated, no sepia haze. Not a photo, not a 3D render, not cartoon, not pixel art. No grain, no speckle, no noise. Light from the upper left. Each image: exactly what I ask, no text, no logos, no frame. A ground texture: dry autumn grass over trampled dirt, patches of bare earth, a few dry stalks, muted straw, ochre and dusty grey-green. Seen STRAIGHT FROM ABOVE, like the first image, at the same scale and in the same rendering. A seamless texture: the edges tile, no large details near the edges, no objects, no cast shadows. Square 1:1 image.
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