Image - 2026-10-26 16:21
Art style: 3D Pixar. Character_2 sitting in the middle ground; character_1 sitting in the near foreground; character_0 sitting further back in the frame. Distance across the corner of the table. Character_2 is sitting on chair in the middle ground in the midground. Torso facing camera. Head in three-quarter turn to screen-left. Eyes on character_1. Resting on table. Hopeful and pleading. Character_1 is sitting on chair in the near foreground in the midground. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on character_0. Clasped on table. Stern and defensive. Character_0 is sitting on chair further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on table. Fiddling with tablecloth. Sad and submissive. Medium shot at eye level, 9:16. Static shot focusing on the trio's interaction. Key light overhead, warm and atmospheric. Focus: character_2. Dominant palette: amber, ochre, deep brown, emerald green. SPATIAL LOCK: distance across the corner of the table. GAZE LOCK: character_2 head in three-quarter turn to screen-left eyes on character_1; character_1 head in three-quarter turn to screen-right eyes on character_0; character_0 head in three-quarter turn to screen-left eyes on table. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Муж: and centered, a 23-year-old man of fair light skin, muscular and brawny with broad shoulders, thick arms and a solid chest filling out his clothing. He has short dark hair and a neat, well-groomed dark beard framing a strong square jaw, warm brown eyes and calm, caring expression. He wears a fitted black crew-neck short-sleeve T-shirt that hugs his athletic build, and blue denim jeans sitting at the waist, with plain dark casual sneakers on his feet. He stands in a softly lit family dining room at evening, warm lamplight glowing, a wooden table and chairs blurred behind him, posture open and gently pleading, one hand slightly raised mid-gesture as if trying to reconcile loved ones.
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