Image - 2026-10-14 17:46
Art style: Pixar-like 3D. Skully sitting in the middle ground. Skully is sitting on velvet chair in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on floor. Resting on armrests. Sleeping. Medium shot at eye level, 9:16. Static shot focusing on the character's upper body. Key light top-left, hard, cinematic. Focus: Skully's skull and glasses. Dominant palette: midnight blue, ivory, gold, deep navy. SPATIAL LOCK: the skeleton is sitting directly on the cushions. GAZE LOCK: Skully head facing camera eyes on floor. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Stylized cinematic 3D, expressive animated characters, soft rounded forms, polished materials, warm cinematic lighting, charming facial expressions, high-end animated film look. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Skully: A full-sized human skeleton with a comical expression, featuring a thick mop of messy, unkempt white hair on top of the cranium and large, thick-rimmed round glasses perched on the nasal bone. The bones have a realistic, aged ivory texture with subtle cracks and yellowed highlights. He wears a tattered, velvet academic robe with frayed gold embroidery that hangs loosely over his ribs. He is positioned in a dark, moody environment with cinematic lighting that catches the dust in the air and reflects in his oversized lenses.
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