Image - 2026-10-10 12:25
Art style: 3D Pixar. Char_ponchik standing in the near foreground. Space on the floor. Char_ponchik is standing on floor in the near foreground in the midground. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on box. On floor. Curious. Char_ponchik wears blue hoodie. Prop_box sits in the middle ground in the midground, resting on floor. Medium-wide shot from a low angle, 9:16. Horizon middle. Eye-level with the cat. Foreground: wooden floor. Midground: box and cat. Background: white door and hallway. Key light side, warm natural. Soft. Focus: box. Dominant palette: cream, wood, red. SPATIAL LOCK: space on the floor. GAZE LOCK: char_ponchik head in three-quarter turn to screen-right eyes on box. This is a single frozen instant (pre action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - Пончик и Роби (general): brand asset — use as visual context
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