Image - 2026-09-29 15:40
Art style: Cinematic Realistic. Char_4_adrian sitting further back in the frame; char_0_sofia sitting in the middle ground. Char_4_adrian is sitting on chair further back in the frame in the foreground. Torso facing away from camera. Head facing away from camera. Eyes on char_0_sofia. Not_visible. Unseen. Char_4_adrian wears dark stylish jacket. Partially behind none. Char_0_sofia is sitting on chair in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on char_4_adrian. Resting_on_table. Angry_hostile. Char_0_sofia wears casual dark knit top. Partially behind table_and_props. Medium close-up at seated eye level, 9:16. Over the shoulder of Adrian looking at Sofia. Key light front, soft. Focus: char_0_sofia. Dominant palette: gold, burgundy, dark shadows. SPATIAL LOCK: Adrian's shoulder blocks part of Sofia's body. GAZE LOCK: char_4_adrian head facing away from camera eyes on char_0_sofia; char_0_sofia head facing camera eyes on char_4_adrian. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Cinematic Realistic" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Cinematic Realistic". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Cinematic Realistic" idiom, not in any other medium.
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