Image - 2026-09-24 20:31
Art style: 3D Cartoon. Char_anna standing further back in the frame; char_maxim sitting in the near foreground. Char_anna is standing on ground further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on prop_table. Holding a plate. Caring, peaceful. Char_anna wears home clothes. Partially behind none. Char_maxim is sitting on prop_chair in the near foreground in the midground. Torso in right profile. Head in right profile. Eyes on char_anna. Resting on the table. Loving, appreciative. Char_maxim wears home clothes. Partially behind prop_table. Prop_plate sits in the middle ground in the midground. Prop_table sits in the middle ground in the midground, resting on ground. Wide shot at eye level, 9:16. Horizon level. Wide shot capturing the domestic warmth. Foreground: empty space in front of the table. Midground: dining table and characters. Background: dimly lit kitchen cabinets. Key light overhead, warm, soft overhead pendant lighting. Shadows under the table and plate. Focus: char_anna and the table. Dominant palette: wood brown, warm orange, muted green. SPATIAL LOCK: he is seated directly at the table. GAZE LOCK: char_anna head in three-quarter turn to screen-left eyes on prop_table; char_maxim head in right profile eyes on char_anna. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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