Image - 2026-09-20 06:37
Art style: Cyberpunk. Marusya running in the middle ground. Marusya is running on floor in the middle ground in the midground. Torso facing away from camera. Head in three-quarter turn to screen-left. Eyes on forward. Holding backpack. Panic. Marusya wears light gray jacket. Medium shot at eye level, 9:16. Vertical upright. Key light diffuse, cold. Focus: Marusya running. Dominant palette: cold white-blue. GAZE LOCK: marusya head in three-quarter turn to screen-left eyes on forward. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Cyberpunk" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Cyberpunk". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Cyberpunk" idiom, not in any other medium. Character appearance reference (MUST match exactly): - Маруся: Девочка четырнадцати лет, стройная фигура среднего роста, светлая кожа, серо-зелёные глаза, каштановые волосы до плеч слегка растрёпанные, живое подростковое лицо без макияжа, брови напряжены, губы приоткрыты, плечи подняты, локти прижаты, пальцы ищут опору, усталый взгляд, светло-серая куртка, тёмно-синяя футболка, тёмные брюки, светлые кроссовки, прозрачный пластырь на левом запястье, часы на правом, рюкзак за плечами Reference images context (match the visual style and elements from these): - marusa_charakter_1.png (general): use as visual reference for setting, objects, and atmosphere - andrei_gumelev.png (general): use as visual reference for setting, objects, and atmosphere - farnacy_man.png (general): use as visual reference for setting, objects, and atmosphere - nestor.png (general): use as visual reference for setting, objects, and atmosphere - airport_scene_adrenalin.png (general): use as visual reference for setting, objects, and atmosphere - airport_scene_1.png (general): use as visual reference for setting, objects, and atmosphere - airport_scene_2.png (general): use as visual reference for setting, objects, and atmosphere - airport_scene_3.png (general): use as visual reference for setting, objects, and atmosphere - airport_scene_4.png (general): use as visual reference for setting, objects, and atmosphere - airport_scene_5.png (general): use as visual reference for setting, objects, and atmosphere
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