Image - 2026-09-15 18:28
Art style: Pixar 3d. Fox_1 standing in the screen-left third. Fox_1 is standing on tree trunk in the screen-left third in the midground. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on bird_1. On trunk. Admiring. Fox_1 wears natural fur. Partially behind none. Bird_1 sits in the screen-right third in the foreground, resting on claws to branch. Medium shot at eye level, 16:9. Profile interaction shot. Key light side, warm sunlight. Focus: the interaction. Dominant palette: royal blue, burnt sienna, forest green. SPATIAL LOCK: fox is leaning up toward the branch. GAZE LOCK: fox_1 head in three-quarter turn to screen-right eyes on bird_1. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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