Image - 2026-09-11 07:22
Art style: 3D Cartoon. Char_1 running in the middle ground. Char_1 is running on treadmill in the middle ground in the midground. Torso in right profile. Head turned screen-right. Eyes on distance. Swinging in running motion. Determined. Char_1 wears none. Wide shot at eye level, 9:16. Horizon straight. Dynamic lateral view of running motion. Foreground: Treadmill console. Midground: Character running. Background: Blurred gym interior. Key light top_left, hard. Sharp, moving. Focus: torso. Dominant palette: neon blue, charcoal grey, bright white. SPATIAL LOCK: wall is in background. GAZE LOCK: char_1 head turned screen-right eyes on distance. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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