Preserve the uploaded Storm dolphin's exact identity as a massive false killer whale from the dol...
Preserve the uploaded Storm dolphin's exact identity as a massive false killer whale from the dolphin family: the same short closed-mouth muzzle, low rounded forehead, focused eye and brow, long black muscular body, scars, long bent pectoral fins, broad tail flukes, exact C-shaped pre-strike pose, wet skin texture and cyan energy-vein pattern. Create one continuous seamless five-second underwater idle loop with a fixed camera and no cuts. Storm does not strike yet. The powerful body holds stored tension while staying alive: one slow breath, a restrained muscular ripple along the curved torso, tiny pectoral-fin corrections and a very small controlled flex of the broad tail. Cyan electricity flows continuously beneath the skin from the brow through the shoulders, fins, back and tail, completes one readable circuit, and returns to the exact starting point without a jump. Behind the body, the cold cobalt-and-cyan underwater vortex rotates slowly by one gentle cycle and never crosses or hides the silhouette. Premium hand-painted 2.5D game cinematic motion with volumetric deep-ocean light. The final frame must closely match the first frame for a clean loop and for extracting motion into a PixiJS rig. NEGATIVE PROMPT: No tail strike, no attack, no lunge, no open mouth, no smile, no shark teeth, no shark gills, no orca white eye patches, no camera movement, no cut, no shot change, no character redesign, no changed face, no body morphing, no extra or missing fins, no double tail, no shortened pectoral fins, no random lightning bolts, no full-skin flashing, no flames, no warm orange background, no horror, no cute mascot expression, no other animals, no text, no logo, no UI, no slot reels, no particles or water covering the body, no cropped fins or tail, no motion blur, no visible loop jump.
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