Image - 2026-09-08 15:48
Art style: 3D Pixar. Denis_1 standing in the middle ground; regina_0 standing in the near foreground. Denis_1 is standing on пол in the middle ground in the midground. Torso in three-quarter turn to screen-right. Head toward_mirror. Eyes on отражение. У воротника. Смущенный, довольный. Regina_0 is standing on пол in the near foreground in the midground. Torso in three-quarter turn to screen-right. Head toward_denis. Eyes on Денис. Поправляет его одежду. Восхищенная. Medium shot at eye level, 9:16. Key light overhead diffused, bright retail light. Focus: Денис в зеркале. Dominant palette: clean white, slate grey, pitch black. GAZE LOCK: denis_1 head toward_mirror eyes on отражение; regina_0 head toward_denis eyes on Денис. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Регина: Молодая женщина с веснушками и длинными прямыми волосами омбре. Светлая кожа.Овальное лицо, серо-зеленые глаза, тонкие губы. Стройная, в розовом свитере. . Спокойный, уверенный взгляд. - Денис: Art style: 3D Pixar. A clearly recognizable likeness of Денис — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). Молодой мужчина лет 20, округлое лицо, светлая кожа. Безволосый, карие глаза. Крупное телосложение. Одет в камуфляжную куртку «цифровая флора» и серую футболку. Спокойная полуулыбка, фронтальный взгляд. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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