Image - 2026-09-07 16:55
Art style: 3D Pixar. Char_1 sitting in the screen-right third; char_2 standing in the screen-left third. Cat is backing away from the bowl. Char_1 is sitting on floor in the screen-right third in the midground. Head facing away from camera. Eyes on away. Disgusted. Char_2 is standing on floor in the screen-left third in the foreground. Head in three-quarter turn to screen-right. Eyes on char_1. Triumphant/caustic. Close-up from a low angle, 16:9. Low perspective from cat's level. Key light front, bright kitchen light. Focus: Shpulka's face. Dominant palette: white, black, mint green, grey. SPATIAL LOCK: cat is backing away from the bowl. GAZE LOCK: char_1 head facing away from camera eyes on away; char_2 head in three-quarter turn to screen-right eyes on char_1. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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