Image - 2026-09-07 14:48
Art style: 3D Pixar. Char_0 standing in the near foreground; char_2 standing further back in the frame. Char_0 is standing on floor in the near foreground in the midground. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on teacher. On child's shoulder. Observant. Char_0 wears casual. Char_2 is standing on floor further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head down. Eyes on notebook. Writing. Focused. Char_2 wears vest. Medium-wide shot at eye level, 9:16. Horizon middle. Многофигурная композиция. Foreground: door frame. Midground: bright classroom entrance. Background: posters on the wall. Key light front, bright_indoor. Soft. Focus: Teacher-student connection. Dominant palette: sunny yellow, white, bright red. SPATIAL LOCK: child is closer to the door. GAZE LOCK: char_0 head in three-quarter turn to screen-right eyes on teacher; char_2 head down eyes on notebook. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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