Image - 2026-09-03 19:10
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright — Anya, a young shop cashier in her early-to-mid twenties. She has fair skin with a light natural blush, an oval friendly face, soft rounded cheeks, blue eyes and light blonde hair pulled back into a loose ponytail with a few strands framing her face. Slim, average build. She wears a tidy work uniform: a short-sleeved company polo shirt in dark teal with a small name tag pinned at the chest, worn over black work trousers, and a green apron tied at the waist. Her right leg is amputated below the knee, the trouser leg neatly folded and pinned; she balances on a single grey forearm crutch under her right arm, standing on her left foot in a plain white sneaker. Gentle, welcoming smile, calm confident posture, inside a small bright convenience store with shelves and a checkout counter behind her. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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