Image - 2026-09-02 13:46
Art style: 3D Pixar. Badger Grom (IDENTICAL: silver-grey fur, black-and-white striped badger face, round spectacles, brown knitted vest, mustard-yellow shirt, brown trousers, green boots) dipping a paintbrush into the shimmering jar of invisible paint and starting to paint his wooden garden fence, curious skeptical expression. Cozy garden by the old oak. 3D Pixar style, warm light. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Барсук Гром: Anthropomorphic badger, male, elderly, stocky build, standing upright. IDENTICAL in every scene: coarse silver-grey fur with the classic black-and-white striped badger face (white stripe down the middle, black stripes over the eyes), small round spectacles on the nose, bushy grey eyebrows. Wears a brown knitted vest over a mustard-yellow shirt, brown trousers, and green gardening boots. Grumpy expression with downturned mouth, short claws. Same height, same proportions, same outfit and same c...
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