Image - 2026-09-01 18:16
Art style: Crystal. Full-length view, the entire figure visible from head to feet, standing upright and centered — Lukas, a cautious, thoughtful boy of about eleven, Ariet's careful best friend. He has a slender, slightly narrow build, fair skin, and calm hazel eyes behind small round glasses. His neat light-brown hair is combed to one side with a soft fringe over the forehead. He wears a tidy pale-green collared shirt buttoned to the top under a light beige knitted vest, rolled-up sleeves, brown cloth trousers cinched with a simple leather belt, and worn tan leather lace-up shoes. A small canvas satchel hangs across his chest. His expression is watchful and slightly hesitant, one hand thoughtfully near his chin, weight shifted back. He stands on a sunlit village dirt path, wooden fences and morning greenery filling the sides, soft birdsong morning light. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: 3D animated cinematic — characters and key elements rendered as glowing translucent crystal (faceted geometric structures, jewel-toned amethyst / sapphire / emerald / topaz palettes with tiny luminescent particles inside). Hyper-realistic material rendering: subsurface scattering, glowing internal luminescence, beautiful refractions, ray tracing, shallow depth of field. Pixar / DreamWorks-grade polish, 8k Octane / Unreal Engine 5 render quality. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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