Image - 2026-08-28 21:44
Art style: 3D Pixar. Use the attached approved Sai reference and the previous cafeteria frame as strict visual references. Do not redesign or reinterpret the characters. Create a vertical 9:16 cinematic shot inside the same gothic monster school cafeteria. Preserve the same warm amber lighting, dark wooden tables, gothic arches, stained-glass windows, iron lamps, and background monster students. Fang must remain exactly the same character and wardrobe from the previous frame: red skin, several black horns, orange eyes, sharp teeth, black pants, black boots, and the same stylish white/off-white jacket covered with a large orange-red tomato juice splash. Do not change Fang’s jacket to black. Do not turn Fang into a werewolf: no fur, wolf muzzle, wolf ears, tail, paws, or animal body. Sai must match the attached approved reference exactly: blue-violet skin, childlike proportions, long dark hair covering one side of his face, one large calm amber-gold eye, soft grey-blue cardigan, dark shirt, black pants, and blue-grey shoes. Do not give Sai a hoodie, muscular body, adult proportions, giant size, extra eyes, or a redesigned face. Sai is slightly smaller and shorter than Fang, approximately 10–15% shorter and noticeably slimmer. Both characters stand on the same floor level; Fang is clearly taller and broader. Sai calmly steps between Fang and the fainted Drakko in a protective stance. Drakko remains safely lying on his back on the floor, face visible, pale skin, messy black hair, crooked round glasses, dark burgundy-black cape, and the same oversized dark plum backpack with front pocket, brass buckles, worn straps, and M-shaped school patch. Sai gently lifts his dark bangs with a small breath, revealing his single calm amber-gold eye. Add a dramatic but natural cafeteria shadow behind Sai; the shadow must not make him look gigantic and must not be a separate creature. Fang looks at Sai with his arrogant expression fading into uncertainty. His boot remains above the backpack without touching Drakko. Show only monster students in the background. No humans, no wolf version of Fang, no black jacket, no hoodie, no giant Sai, no adult Sai, no extra eyes, no separate shadow monster, no blood, no weapons, no random gates, no new architecture, and no text. High-end stylized 3D animated feature-film aesthetic, exact reference continuity, stable proportions, clear relative scale, expressive poses, and clean composition suitable for later image-to-video animation. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - Готические ворота особняка (location): Кованые ворота с буквой «M» и горгульями на фоне ночного замка. Мрачная готическая атмосфера в синих тонах под полной луной. - Готический замок в сумерках (location): Величественный замок с подсвеченными окнами и коваными воротами в сумерках. Мощеная площадь окружена голыми деревьями на фоне горного заката. - средневековый готический обеденный зал (location): Просторный зал в стиле средневекового замка с длинными деревянными столами, скамьями и каменными арками. Атмосфера создается теплым светом подвесных фонарей и виднеющейся сквозь большие окна кухней.
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