Image - 2026-08-23 18:59
Art style: 3D Pixar. Buldak, shown full-length from head to feet, standing upright, the entire figure visible and centered — a teenage-to-young-adult girl, older sister of little Doshirak. Warm light-tan skin, a serious oval face with expressive dark almond eyes glistening as if holding back tears, delicate arched brows drawn together with worry, small nose, soft lips pressed in a tense line. Long straight jet-black hair with a fiery red-orange gradient at the tips, half-tied back, a few strands loose over her forehead. Slender but grounded build, protective posture. She wears a fitted deep-red long-sleeve top, a dark apron over a flowing charcoal skirt, and soft flat house slippers on her feet. One hand reaches forward as if to hug someone, the other clutched near her chest. She stands in a cozy dimly lit family home entryway at night, warm lamplight, wooden floor, coats on a hook behind her. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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