Image - 2026-08-16 11:46
Art style: 3D Pixar. USE ONLY THE ATTACHED SELECTED CHARACTER REFERENCES. CRITICAL CHARACTER IDENTITY LOCK: Every person in this scene must match their attached character reference as closely as possible. STELLA must be EXACTLY the Stella from the attached Stella character model sheet: same face shape, eyes, nose, lips, jawline, skin tone, hair color, hairstyle, age and body proportions. DO NOT make Stella younger. DO NOT give Stella a generic young female face. DIMA must be EXACTLY the attached Dima character: same facial structure, eyes, nose, mouth, beard/facial hair if present in his reference, hairstyle, body type, age and proportions. DO NOT replace Dima with a generic handsome bearded man. GRANDFATHER ILYA must exactly match his attached reference: same curly dark hair, moustache, face shape, age and body proportions. GRANDMOTHER LORA must exactly match her attached reference: same face, hairstyle, age, body proportions and appearance. GRANDMOTHER ESTELLA must exactly match her attached reference: same red hairstyle, facial features, age, body proportions and appearance. NEWBORN EMILY must exactly match the attached Newborn Emily reference. DO NOT merge facial features between characters. DO NOT beautify or redesign anyone. DO NOT change anyone's age. DO NOT invent any new family members. SCENE: Create a warm emotional family scene at home shortly after newborn Emily came home from the hospital. Newborn Emily is peacefully sleeping in a beautiful baby bassinet in the CENTER of the composition. The family is physically present around her. CLEAR POSITION AND ACTION FOR EACH PERSON: LEFT SIDE: Grandmother Estella stands beside the bassinet. She has BOTH HANDS EMPTY. She gently adjusts ONLY the edge of Emily's blanket. She holds NO bottle and NO stack of clothes. NEXT TO HER: Grandmother Lora stands beside the bassinet and holds EXACTLY ONE baby bottle. There is ONLY ONE baby bottle in the entire image. She holds this single bottle calmly in both hands near her chest. She is NOT feeding Emily yet. CENTER BACK: Stella stands behind the bassinet, clearly visible from the waist up. Her face is unobstructed. She looks lovingly at newborn Emily. Beside Stella: Dima stands behind the bassinet. His face is fully visible and unobstructed. He looks proudly and tenderly at his newborn daughter. RIGHT SIDE: Grandfather Ilya stands beside the bassinet. One hand gently rests on the bassinet rail. His other hand is empty. He holds NO objects. Everyone looks naturally toward newborn Emily with warm, tender expressions. COMPOSITION: Medium-wide cinematic family shot. All FIVE adult faces must remain clearly visible. Do not overlap faces. Do not hide anyone behind another person. Do not crop heads. Newborn Emily remains the visual and emotional center. HOME ENVIRONMENT: cozy family home, warm evening light, soft cream and warm pastel colors, subtle baby-room details, elegant and intimate, family animated birthday film atmosphere. STYLE: premium high-end cinematic 3D animated family film, Disney/Pixar-inspired but with realistic human anatomy, natural head-to-body proportions, detailed realistic faces, soft cinematic lighting, warm and emotional. ABSOLUTELY NO: extra people, extra children, duplicate characters, duplicate bottles, second baby bottle, bottle changing hands, extra baby accessories in people's hands, hospital, family tree, text, logos, generic faces, face replacement, age changes, different hairstyles, distorted hands, merged bodies, duplicate limbs. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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