Image - 2026-08-14 11:45
STYLE: hand-painted 2D Slavic folk-art animation — Bilibin / lubok / Orthodox-icon sensibility. Bold decorative ink outlines with visible line-weight variation, flat matte gouache color fills (poster-flat, minimal gradients), ornamental folk pattern work, strong readable silhouettes. Flat painted, posterized light — NO photoreal 3D shading, NO gloss. Cinematic 16:9 storyboard frame, high emotional readability. Match the FLAT decorative folk-art look of the attached character sheet (Korshun): same bold ink linework, flat gouache fills, lubok / icon flatness, ornament. Keep Korshun exactly on-model (build, costume, ornament, dark hair). No reinterpretation. FULL-BLEED: fill the entire frame edge to edge. NO ornamental border, NO frame, NO margins. TEXT: no text or lettering in the image. SIDES (critical): Korshun is OUR soldier — Slavic FOLK-ORNAMENTED kit, with a RED recognition armband. He is the ONLY figure on the friendly side in frame. The ENEMY are far across no-man's-land: MODERN present-day soldiers in tactical helmets, body armour / plate carriers, multicam / digital-pixel camouflage, with BLUE-AND-YELLOW arm bands and shoulder patches. ALL blue-and-yellow marks belong ONLY to the far enemy. NO enemy near Korshun, no blue-and-yellow on Korshun. CONTINUITY (Korshun — keep ALL of these): He has NO helmet — blown off earlier, head BARE, dark hair and beard. WOUNDED: a SINGLE small through-and-through CHEST wound with a modest ochre-blood stain on the cloth; body WHOLE and intact, NO large hole. Ochre-blood runs from his MOUTH. His AK is a single clean intact correctly-built rifle (slung or gripped in his free hand, not being fired right now). Keep all consistent. CAMERA / POSE (critical): Camera is BEHIND Korshun. We see his BACK — a clear back view / over-the-shoulder from behind, his bare dark-haired head, shoulders and back toward the camera, his front turned AWAY from us toward the far enemy. He is NOT in flat profile, NOT sideways, NOT facing the camera. He is mid-motion HURLING a grenade forward at the distant enemy: throwing arm cocked up and back behind his head, about to sling it forward, the grenade STILL IN HIS HAND at the top of the wind-up — there is NO grenade flying separately through the air, no grenade in mid-flight, just the one grenade held in his throwing hand. SETTING: NOT open bare field — a DUG-IN defensive position: trench / earthwork with sandbag parapet, timber, broken fortification, craters, debris; low earthen walls he shelters behind and throws over. Cover in foreground, enemy far across no-man's-land. NO buildings on fire behind him. SCENE: A dynamic action shot seen from BEHIND. Korshun, the sole friendly figure and clear main subject, fills the foreground with his BACK to us — bare-headed, dark hair, folk- ornamented kit, RED armband, the ochre-blood chest stain visible at his side, ochre-blood at his mouth, body whole — rising just over the parapet to HURL the single grenade in his raised throwing hand forward at the far enemy, his whole body and gaze oriented away from us toward the enemy line, face (barely seen from behind) set in furious murderous resolve. Far across no-man's-land the ENEMY are MODERN soldiers — tactical helmets, body armour / plate carriers, multicam / digital-pixel camo, BLUE-AND-YELLOW arm bands — a SMALL far group of a few advancing modern-infantry silhouettes, bracing as the grenade comes at them. His AK is a single correctly-built weapon: stock, one long barrel, curved magazine — anatomically correct, ONE rifle, held in his free hand, not firing. Ash-grey, smoke-black, ember-red, blood-ochre palette; drifting smoke, faint ember accents. Strong dynamic diagonal, low heroic angle from behind Korshun, last-stand tension, flat painted firelight. Mood: from behind our lone wounded fighter — rising to hurl a grenade at the marked enemy across the field. NEGATIVE: no grenade flying through the air, no grenade in mid-flight, no separate airborne grenade, no second grenade, no multiple grenades, no explosion yet, no second friendly fighter, no ally beside him, no enemy soldier next to Korshun, no blue-and-yellow soldier near Korshun, no blue-and-yellow on Korshun, no red armband on the far enemy, no Korshun in flat profile, no Korshun sideways, no side view of Korshun, no Korshun facing the camera, no Korshun's face toward us, no Korshun facing away from the enemy line, no ornamental frame, no border, no margins, no drones, no text on the armbands, no lettering, no open bare empty field, no flat featureless steppe with no cover, no enemy without markings, no unmarked enemy, no burning checkpoint, no burning building behind him, no buildings behind him, no helmet on Korshun, no headgear on Korshun, no second Korshun, no twin, no duplicate hero, no missing chest wound, no huge bloody hole, no huge crowd of enemies, no massed horde, no body torn apart, no dismemberment, no exposed insides, no gore explosion, no off-model Korshun, no medieval soldiers, no knights, no bogatyr, no spears, no shields, no swords, no chainmail or plate armour, no bows, no historical or fantasy army, no broken or warped gun, no floating detached rifle parts, no barrel in the wrong place, no detached or backwards stock, no double barrels, no anatomically wrong firearm, no third arm, no 3D rendered depth, no photoreal skin, no gloss, no realistic render, no Latin text.
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