Image - 2026-08-14 11:29
STYLE: hand-painted 2D Slavic folk-art animation — Bilibin / lubok / Orthodox-icon sensibility. Bold decorative ink outlines with visible line-weight variation, flat matte gouache color fills (poster-flat, minimal gradients), ornamental folk pattern work, strong readable silhouettes. Flat painted, posterized light — NO photoreal 3D shading, NO gloss. Cinematic 16:9 storyboard frame, high emotional readability. Match the FLAT decorative folk-art look of the attached character sheet (Korshun): same bold ink linework, flat gouache fills, lubok / icon flatness, ornament. Keep Korshun exactly on-model (build, costume, ornament, dark hair). No reinterpretation. FULL-BLEED: fill the entire frame edge to edge. NO ornamental border, NO frame, NO margins. TEXT: no text or lettering in the image. CONTINUITY (Korshun — keep ALL of these): He has NO helmet — it was blown off earlier, so his head is BARE, dark hair and beard visible, bare-headed. He is WOUNDED: a SINGLE small through-and-through wound in his CHEST (lung) with a modest ochre-blood stain soaking the cloth; body WHOLE and intact, NOT torn, NO large hole. Ochre-blood runs from his MOUTH. His AK is a single clean intact correctly-built rifle. Keep every one of these details consistent. CAMERA / POSE (critical): The camera is BEHIND Korshun. We see his BACK — a clear back view, over-the-shoulder from behind, his bare dark-haired head and shoulders and back facing the camera, his front turned AWAY from us toward the enemy across the frame. He is NOT sideways, NOT in profile, NOT facing the camera — his back is to us. He is mid-motion HURLING a grenade forward at the enemy: throwing arm cocked up and back behind his head about to sling it forward, the grenade STILL IN HIS HAND at the top of the wind-up — there is NO grenade flying separately through the air, no grenade shown in mid-flight, just the one grenade held in his throwing hand. SETTING: NOT open bare field — a DUG-IN defensive position: a trench / earthwork with sandbag parapet, timber and broken fortification, shell craters and debris, low earthen walls the defenders shelter behind and fire over. Cover in the foreground, the enemy across no-man's-land toward the horizon. SCENE: A dynamic two-fighter combat shot seen from BEHIND the defenders. Korshun, the main subject, is in the foreground with his BACK to the camera — bare-headed, dark hair, folk-ornamented kit, the ochre-blood chest stain visible at his side, body whole — winding up to THROW the single grenade in his raised hand forward at the enemy, his whole body oriented away from us toward the enemy line. BESIDE him in the same trench is ONE allied fighter (a DIFFERENT man, helmet on, similar Slavic folk-ornamented kit, NOT Korshun's twin, also seen from behind / three-quarter-back) who IS firing his own single intact AK-pattern rifle over the parapet at the enemy — muzzle flash, spent brass, barrel aimed forward across the frame. Actions are SPLIT: Korshun throws, the ally shoots. Across no-man's-land the enemy are MODERN present-day soldiers — contemporary combat helmets, tactical body armour and plate carriers, camouflage (multicam / digital-pixel) uniforms, assault rifles, and clear IDENTIFYING MARKS: blue-and-yellow arm bands and shoulder patches (blue-and-yellow recognition tape on their arms) — a SMALL group of a few advancing modern-infantry silhouettes, some FALLING and being cut down, caught off guard. Each AK is a single correctly-built weapon: stock, one long barrel, curved magazine below — anatomically correct, ONE rifle each. Ash-grey, smoke-black, ember-red and blood-ochre palette, hot muzzle-flash accents. Strong dynamic diagonal, low heroic angle from behind the defenders, last-stand tension, flat painted firelight. Mood: from behind our two men — one firing, one about to hurl a grenade — as the marked enemy falls ahead. NEGATIVE: no grenade flying through the air, no grenade in mid-flight, no separate airborne grenade, no second grenade, no multiple grenades, no Korshun in profile, no Korshun sideways, no side view of Korshun, no Korshun facing the camera, no Korshun's face toward us, no Korshun facing away from the enemy line, no ornamental frame, no border, no margins, no drones, no text on the armbands, no lettering, no open bare empty field, no flat featureless steppe with no cover, no enemy without markings, no unmarked enemy, no missing armbands, no burning checkpoint, no burning building behind them, no buildings behind them, no helmet on Korshun, no headgear on Korshun, no second Korshun, no twin, no duplicate hero, no ally with Korshun's face, no missing chest wound, no huge bloody hole, no huge crowd of enemies, no massed horde, no body torn apart, no dismemberment, no exposed insides, no gore explosion, no off-model Korshun, no medieval soldiers, no knights, no bogatyr, no spears, no shields, no swords, no chainmail or plate armour, no bows, no historical or fantasy army, no broken or warped gun, no floating detached rifle parts, no barrel in the wrong place, no detached or backwards stock, no double barrels, no anatomically wrong firearm, no third arm, no 3D rendered depth, no photoreal skin, no gloss, no realistic render, no Latin text.
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