Image - 2026-08-14 11:10
STYLE: hand-painted 2D Slavic folk-art animation — Bilibin / lubok / Orthodox-icon sensibility. Bold decorative ink outlines with visible line-weight variation, flat matte gouache color fills (poster-flat, minimal gradients), ornamental folk pattern work, strong readable silhouettes. Flat painted, posterized light — NO photoreal 3D shading, NO gloss. Cinematic 16:9 storyboard frame, high emotional readability. Match the FLAT decorative folk-art look of the attached character sheet (Korshun): same bold ink linework, flat gouache fills, lubok / icon flatness, ornament. Keep Korshun exactly on-model, face exactly matching his character sheet — same face, proportions, costume, ornament. No reinterpretation, no random new face. FULL-BLEED: fill the entire frame edge to edge. NO ornamental border, NO frame, NO margins. TEXT: no text or lettering in the image. CONTINUITY (Korshun — keep ALL of these): He has NO helmet — it was blown off earlier, so his head is BARE, dark hair and beard visible, bare-headed. He is WOUNDED: a SINGLE small through-and-through wound in his CHEST (lung) — shown as a compact dark entry mark on the chest of his kit with a modest ochre-blood stain soaking the cloth around it; the body stays WHOLE and intact, NOT torn, NO large hole. Ochre-blood also runs from his MOUTH, over his lips and chin, as he chokes on his own blood. His AK is a single clean intact correctly-built rifle. Face exactly matches the Korshun sheet. Keep every one of these details consistent. CLEAR STAGING RULE (critical): ONE line of confrontation. The enemy (Ukrainian-type modern infantry) is on ONE side toward the horizon; BOTH defenders FACE that enemy side — their bodies, heads, gaze, gun barrel and the thrown grenade all point across the frame straight AT the enemy. Korshun is LOOKING directly at the enemy, eyes locked on them. No one faces away from the enemy or toward the camera. SETTING: NOT open bare field — a DUG-IN defensive position: a trench / earthwork with sandbag parapet, timber and broken fortification, shell craters and debris, low earthen walls the defenders shelter behind and fire over. Cover in the foreground, the enemy across no-man's-land toward the horizon. SCENE: A dynamic two-fighter combat shot. Korshun is the clear main subject — mid-30s, dark beard, steel-grey eyes, BARE-HEADED with no helmet, folk-ornamented kit, body WHOLE and intact except a single small dark through-and-through chest wound with an ochre-blood stain soaking his kit around it, and ochre-blood streaming from his mouth as he chokes on his own blood, face exactly matching the attached Korshun sheet. He is NOT firing his rifle right now — instead he is winding up and HURLING a grenade toward the enemy, arm cocked back then flinging forward, the grenade arcing across the frame at the enemy, his gaze locked hard on the enemy, face in furious murderous resolve; his AK is slung or gripped in the other hand, not being fired. BESIDE him, sharing the same trench, is ONE allied fighter (a different man, in similar Slavic folk-ornamented kit, wearing a helmet, NOT Korshun's twin) who IS firing his own single intact AK-pattern rifle over the parapet at the enemy — muzzle flash, spent brass flying, barrel aimed across the frame at the enemy. So the two actions are SPLIT: Korshun throws, the ally shoots. The enemy are MODERN present-day soldiers on the opposite side across no-man's-land — contemporary combat helmets, tactical body armour and plate carriers, camouflage (multicam / digital-pixel pattern) uniforms, assault rifles, and clear IDENTIFYING MARKS: yellow-and-blue arm bands and shoulder patches (blue-and-yellow recognition tape on their arms) marking them as the enemy faction — a SMALL group of a few advancing modern-infantry silhouettes, several of them FALLING and being cut down where the grenade bursts, caught off guard, not expecting a survivor. Each AK is a single correctly-built weapon: stock, one long barrel forward, curved magazine below — anatomically correct, ONE rifle each. Ash-grey, smoke-black, ember-red and blood-ochre palette, hot muzzle-flash and grenade-blast accents. Extreme dynamic diagonal, low heroic angle, strong sense of last-stand violence, flat painted firelight. Mood: two men holding a dug-in position — one firing, one hurling grenades — as the marked enemy falls. NEGATIVE: no ornamental frame, no border, no margins, no drones, no text on the armbands, no lettering, no open bare empty field, no flat featureless steppe with no cover, no Korshun facing away from the enemy, no Korshun facing the camera, no Korshun looking away from the enemy, no Korshun both firing and throwing at once, no rifle firing in Korshun's hands, no enemy without markings, no unmarked enemy, no missing armbands, no burning checkpoint, no burning gate, no burning building behind him, no buildings behind him, no helmet on Korshun, no helmet on his head, no headgear on Korshun, no second Korshun, no twin, no duplicate hero, no ally with Korshun's face, no missing chest wound, no clean untouched chest, no wound in the wrong place, no huge bloody hole, no huge crowd of enemies, no massed horde, no body torn apart, no dismemberment, no exposed insides, no gore explosion, no random or different face on Korshun, no off-model Korshun, no medieval soldiers, no knights, no bogatyr, no spears, no shields, no swords, no chainmail or plate armour, no bows, no historical or fantasy army, no broken or warped gun, no gun merged into the explosion, no floating detached rifle parts, no barrel in the wrong place, no detached or backwards stock, no double barrels, no anatomically wrong firearm, no third arm, no 3D rendered depth, no photoreal skin, no gloss, no realistic render, no Latin text.
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