Image - 2026-08-09 03:53
Art style: 3D Pixar. Artem, a 14-year-old boy shown full-length from head to feet, standing upright and centered — a gifted, cocky street-football winger. Lean, wiry athletic build, fair skin with faint freckles, sharp confident dark-brown eyes and a slightly smug half-smirk. Messy tousled chestnut-brown hair with a cowlick at the front. He wears an oversized worn navy-and-white street football jersey with the number 7, sleeves pushed up, plus baggy black shorts and long striped socks slightly bunched at the ankles. On his feet are scuffed neon-orange football boots caked with a little courtyard dust. One foot rests casually on a glowing plasma sphere ball, arms crossed, chin up in a challenging pose. Behind him a gritty concrete courtyard pitch at dusk with graffiti walls, a bent goal and cracked asphalt. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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