Image - 2026-07-19 11:41
Art style: 3D Pixar. Use Image 1 as the exact identity reference for Isi. Use Image 2 as the exact environment reference for the Neural Headquarters. Preserve Isi’s exact face, body shape, mint-green color, violet eyes and the three fixed sensory circles on her throat, chest and belly from Image 1. Preserve the exact architecture, lighting and visual style of the Neural Headquarters from Image 2. Create a vertical 9:16 medium shot, not an extreme close-up. Show Isi from head to upper legs, standing on the floor inside the Neural Headquarters. Leave visible space around her so the environment remains clearly recognizable. The central console and glowing neural pathways should be softly visible in the background. Isi gently touches the area near her throat with one hand and rests the other hand near her chest. Her expression is worried, attentive and empathetic. The throat circle pulses brightly. The chest circle glows warm red-orange. The belly circle glows more softly. Keep all three circles in their exact fixed positions. Do not enlarge Isi to fill the entire frame. Do not crop the top of her head or lower body too tightly. Show exactly one Isi. No other characters. No duplicate circles. No extra limbs. No text, subtitles, watermark or logo. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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